#include "CreatePlayerMessage.h"
#include "MessageID.h"
#include "..\\SGD Wrappers\\SGD_Geometry.h"


CreatePlayerMessage::CreatePlayerMessage(float x, float y) : Message(MessageID::MSG_CREATE_PLAYER)
{
	position = SGD::Point(x, y);
}


CreatePlayerMessage::~CreatePlayerMessage()
{
}
